How to do Cross Platform in own Engine? [on hold]

Posted by Mineorbit on Game Development See other posts from Game Development or by Mineorbit
Published on 2014-08-20T22:16:08Z Indexed on 2014/08/20 22:34 UTC
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At the Moment I finished the first game with my game engine(if I wanna call it like that) which is based in LWJGL.

Now i'm worring if I could do crossplattforming in my engine. I build me a tool tool with a batch file to compile my project dir into an .exe .

At first i'm looking to do it on Android with an comparable batch file. An link for an tutorial would be awesome!

At next place there would be an renderer and audiosystem. If read that theres an OpenGL ES renderer, and I allready played a bit around with the Android SDK. But I use the Texture and Audio class in slick-util. So I thought about creating OOP classes that carry around the data and load it in an platform specific Buffer. A Link for an equaly easy-to-use Texture or Audio class would be awesome!

Thats all for now!

Answers would be awesome!

Thanks, Mineorbit!

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